Level Features
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8-10 Minutes of Gameplay
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Tense Parkour and Combat
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Explosive WOW moments
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Dark and Watery Sewers
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Bright and Fiery High-Rises
Project Details
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Made in Chrome Engine
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Level Designer
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Made for PC
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Solo Project
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Development Time: 250 Hours
Introduction
"Duality" is a standalone mission for Dying Light. The player must navigate through a flooded sewer and fiery high-rise buildings to retrieve supplies on a zombie-infested rooftop. Parkour from sewers to the roof as you blow away hordes of undead with explosives!
Toxic Sewers
Sewer Section Features
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Toxic water for added threat for parkour.
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Tense zombie ambush encounters.
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Cold and dark theme.
Lighting the player's way through the dark sewer.
Fiery High-Rises
High-Rise Section Features
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Staggering heights to parkour across.
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Burning building sections.
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Explosive barrels for cool WOW moments.
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Fiery and high theme.
Guiding the player through a destroyed high-rise building.
Conveyance for parkour to reach the rooftop.
Rooftop final combat encounter space.
Gather Assets
When I first came up with the initial concept of my level, I gathered all of the relevant core modkit pieces and assets I could find.
This helped me practice with the modkits and test out their limitations before I started initial blockout.
Sewer Tension Moments
One of my goals for this level was to balance the parkour-platforming and moments of tension.
I challenged the player with toxic water that balanced slow and careful choices with fast and quick parkour moments.
High-Rise Tension Moments
In the High-Rise section, I focused on fast-moving enemies that could chase after the player.
Falling from high up added tension for the player to perform with precision.
Jumping from a crane and being ambushed by fiery zombies.
A cinematic moment as the player rides the elevator up.
Jumping from the rooftop for a climactic ending!
Explosive zombie-killing moments!