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PROFESSIONAL EXPERIENCE

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Kneedle Knight — Game Designer & Systems Designer

SMU Guildhall  l  21 Developers  I  3 Months

  • Collaborated to prototype, pitch, and develop gameplay-related systems.

  • Worked with designers, artists, and programmers to design and implement gameplay-related systems in Unreal Engine.

  • Communicated the progress, workflows, and availability of systems to fellow content developers.

  • Maintained and iterated systems throughout production to completion.

  • Created well-written and easy-to-follow documentation.

  • Built upon emergent design experiences.

  • Used creative solutions to achieve design goals and solve challenges.

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SeaFeud  Level Designer

SMU Guildhall  l  50 Developers  I  3 Months

  • Designed, built, and iterated the Night Fish-Trict Track in Unreal Engine.

  • Collaborated with the programming team to implement race logic.

  • Coordinated with designers working on various track teams to develop a cohesive gameplay experience.

  • Worked with a multi-disciplinary team to find creative solutions.

  • Utilized strong written and verbal communication to convey designs and issues.

PERSONAL PROJECTS

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The Lost Apprentice  Systems Designer & Mission Designer

Skyrim  l  Solo Project  I  3 Months

  • Prototyped, designed, and iterated unique player mechanic for combat, traversal, and puzzle-solving.

  • Iterated systems based on feedback from fellow designers and design lead.

  • Scripted gameplay elements using proprietary engine to make the world feel alive and interesting.

  • Designed and iterated the level layout from whitebox to the final deliverable.

  • Refined and completed features within a fixed production schedule.

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The Nuka Conflict  Systems Designer & Level Designer

Fallout 4  l  Solo Project  I  3 Months

  • Designed and iterated new gameplay interactable objects using Papyrus scripting language. 

  • Scripted gameplay elements using proprietary engine to make the world come to life.

  • Designed, built, and iterated a level with a strong focus on flow and reuse of space using the Creation Kit engine.

  • Created multiple factions and NPCs with branching dialog options.

  • Designed a main quest and supported optional side quest that both ended in a meaningful choice. 

WORK EXPERIENCE

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Unannounced Titles  Development Production Assistant

Walt Disney Animation Studios

  • Organized and participated in creative meetings for development and production.

  • Coordinated with team members across all parts of the animation pipeline.

  • Authored, organized, and distributed meeting notes to various team members.  

  • Organized voice-over recording sessions and used in-house tools to track and edit audio.

EDUCATION

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Guildhall at Southern Methodist University 

Masters in Innovative Technology for Level Design

The University of Texas at Austin 

Bachelor of Science in Radio, Television, and Film — Screenwriting

Game Engines

Unreal Engine 5

Unity

Creation Kit

Chrome

Hammer

Far Cry 5 Arcade Editor

SnapMaps (Doom 2016)

Puzzle Maker (Portal 2)

Pico-8

Scripting

Blueprints 

C++ 

C# 

Papyrus 

Lua 

Programs

Perforce

Jira

Confluence

Monday

3DS Max

Miro

Adobe Creative Cloud

MS Office

Google Drive

Final Draft

Celtx

Skills

Systems Design

Mission Design

Level Design

Game Development

Leadership

Screenwriting

Volunteer Work

GDC Conference Associate

Extra Life Volunteer 

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