
PROFESSIONAL EXPERIENCE
Kneedle Knight — Game Designer & Systems Designer
SMU Guildhall l 21 Developers I 3 Months
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Collaborated to prototype, pitch, and develop gameplay-related systems.
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Worked with designers, artists, and programmers to design and implement gameplay-related systems in Unreal Engine.
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Communicated the progress, workflows, and availability of systems to fellow content developers.
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Maintained and iterated systems throughout production to completion.
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Created well-written and easy-to-follow documentation.
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Built upon emergent design experiences.
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Used creative solutions to achieve design goals and solve challenges.
SMU Guildhall l 50 Developers I 3 Months
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Designed, built, and iterated the Night Fish-Trict Track in Unreal Engine.
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Collaborated with the programming team to implement race logic.
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Coordinated with designers working on various track teams to develop a cohesive gameplay experience.
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Worked with a multi-disciplinary team to find creative solutions.
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Utilized strong written and verbal communication to convey designs and issues.
PERSONAL PROJECTS
The Lost Apprentice — Systems Designer & Mission Designer
Skyrim l Solo Project I 3 Months
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Prototyped, designed, and iterated unique player mechanic for combat, traversal, and puzzle-solving.
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Iterated systems based on feedback from fellow designers and design lead.
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Scripted gameplay elements using proprietary engine to make the world feel alive and interesting.
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Designed and iterated the level layout from whitebox to the final deliverable.
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Refined and completed features within a fixed production schedule.
The Nuka Conflict — Systems Designer & Level Designer
Fallout 4 l Solo Project I 3 Months
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Designed and iterated new gameplay interactable objects using Papyrus scripting language.
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Scripted gameplay elements using proprietary engine to make the world come to life.
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Designed, built, and iterated a level with a strong focus on flow and reuse of space using the Creation Kit engine.
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Created multiple factions and NPCs with branching dialog options.
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Designed a main quest and supported optional side quest that both ended in a meaningful choice.
WORK EXPERIENCE

Unannounced Titles — Development Production Assistant
Walt Disney Animation Studios
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Organized and participated in creative meetings for development and production.
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Coordinated with team members across all parts of the animation pipeline.
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Authored, organized, and distributed meeting notes to various team members.
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Organized voice-over recording sessions and used in-house tools to track and edit audio.
EDUCATION

Guildhall at Southern Methodist University
Masters in Innovative Technology for Level Design

The University of Texas at Austin
Bachelor of Science in Radio, Television, and Film — Screenwriting
Game Engines
Unreal Engine 5
Unity
Creation Kit
Chrome
Hammer
Far Cry 5 Arcade Editor
SnapMaps (Doom 2016)
Puzzle Maker (Portal 2)
Pico-8
Scripting
Blueprints
C++
C#
Papyrus
Lua
Programs
Perforce
Jira
Confluence
Monday
3DS Max
Miro
Adobe Creative Cloud
MS Office
Google Drive
Final Draft
Celtx
Skills
Systems Design
Mission Design
Level Design
Game Development
Leadership
Screenwriting
Volunteer Work
GDC Conference Associate
Extra Life Volunteer